Worlds
A configured deployment of one immutable Blueprint version.
What a World is
A World is a Launcher-created product built from one Blueprint version and one permitted configuration. It can host simulations, experiments, tools, or repeated Seasons while preserving its origin and operating rules.
What defines it
A World records:
- its Launcher and parent Blueprint version;
- configuration and data manifests;
- runtime and verification policies;
- supported Season templates;
- fees, royalties, and economic lineage;
- settlement and risk limits, where applicable;
- an optional
$[New Token]design, if local transferable utility is needed; - contract and interface identifiers when deployed.
The local token, liquidity configuration, and financial participation are optional features—not what makes something a World.
Persistent identity
A World may continue across many Seasons and data snapshots. The World identity persists, but each run must identify the exact Blueprint, configuration, data, inputs, and rules it used.
Material changes outside the Blueprint's permitted configuration require a new Blueprint version or a clearly identified fork. Season rules cannot be changed after economic entry begins.