SPAWN WORLDS

See what
you can launch.

A World is one configured use of a simulation Model: what people see, what they can do, how the token works, and what happens over time. These examples show the possibilities; none is live yet.

For launchersStart with a model. Design the rules, token utility and player economy.
For future playersUse tokens inside Worlds where choices shape what happens next.
EXAMPLE LAUNCHES

Different worlds.
Different economies.

These are launch concepts—not active offerings. Each shows how a model, token and community could fit together. Use them as a starting point, then make the idea yours.

01EXAMPLE LAUNCH
STRATEGY · COMPETITIVE

War Games

Nations, alliances and finite resources collide across persistent campaigns.

EXAMPLE WORLD TOKEN$WAR

Possible token job: Deploy units, form alliances and enter campaigns.

Supply
Not declared
Core loop
Plan → Commit → Resolve
Built for
Strategists & communities
View launch concept
02EXAMPLE LAUNCH
PHYSICS · SPECTATOR SPORT

Marble Decathlon

Community-owned marbles compete through a season of physics-driven events.

EXAMPLE WORLD TOKEN$MARBLE

Possible token job: Enter events, customize racers and unlock formats.

Supply
Not declared
Core loop
Build → Race → Rank
Built for
Players & spectators
View launch concept
03EXAMPLE LAUNCH
CLIMATE · RESEARCH

Storm Lab

Change ocean heat, pressure and wind—then watch new storm systems form.

EXAMPLE WORLD TOKEN$STORM

Possible token job: Create scenarios, run forecasts and access datasets.

Supply
Not declared
Core loop
Configure → Run → Compare
Built for
Researchers & forecasters
View launch concept
04EXAMPLE LAUNCH
BIOLOGY · EVOLUTION

Mold

Competing lineages grow, mutate and fight across a finite cheese substrate.

EXAMPLE WORLD TOKEN$MOLD

Possible token job: Create cultures, trigger actions and enter seasons.

Supply
Not declared
Core loop
Grow → Adapt → Compete
Built for
Collectors & competitors
View launch concept
THE LAUNCH STACK

One idea.
Four decisions.

Every launch starts by defining what people do, why the system needs a token and how outcomes become trustworthy.

Build your launch
01

Choose the model

Use a reusable Blueprint or build a custom simulation engine.

02

Design the loop

Define the actions, constraints and outcomes that make the World worth entering.

03

Give the token a job

Connect utility to real actions—not a ticker in search of a reason.

04

Run and verify

Fund compute, preserve the rules and make important results auditable.

TWO WAYS IN

Build the system.
Or build the experience.

FOR DESIGNERS

Create the reusable Model.

Define the rules, data, tests, and allowed settings that can support many Worlds.

Explore Models
FOR LAUNCHERS

Turn it into a World.

Choose the experience, parameters, token utility, community, runtime, and launch plan.

Join the waitlist