SPAWN WORLDS

See what
you can launch.

Worlds turn simulation models into playable systems—with their own rules, communities and economies. Explore example launches, study the token design and build something entirely new.

For launchersStart with a model. Design the rules, token utility and player economy.
For playersEnter living simulations where your choices shape what happens next.
EXAMPLE LAUNCHES

Different worlds.
Different economies.

These are launch concepts—not active offerings. Each shows how a model, token and community could fit together. Use them as a starting point, then make the idea yours.

01EXAMPLE LAUNCH
STRATEGY · COMPETITIVE

War Games

Nations, alliances and finite resources collide across persistent campaigns.

EXAMPLE $[NEW TOKEN]$WAR

Deploy units, form alliances and enter campaigns.

Supply design
Season-defined
Core loop
Plan → Commit → Resolve
Built for
Strategists & communities
View launch concept
02EXAMPLE LAUNCH
PHYSICS · SPECTATOR SPORT

Marble Decathlon

Community-owned marbles compete through a season of physics-driven events.

EXAMPLE $[NEW TOKEN]$MARBLE

Enter events, customize racers and unlock formats.

Supply design
Fixed at launch
Core loop
Build → Race → Rank
Built for
Players & spectators
View launch concept
03EXAMPLE LAUNCH
CLIMATE · RESEARCH

Storm Lab

Change ocean heat, pressure and wind—then watch new storm systems form.

EXAMPLE $[NEW TOKEN]$STORM

Create scenarios, run forecasts and access datasets.

Supply design
Usage-based
Core loop
Configure → Run → Compare
Built for
Researchers & forecasters
View launch concept
04EXAMPLE LAUNCH
BIOLOGY · EVOLUTION

Mold

Competing lineages grow, mutate and fight across a finite cheese substrate.

EXAMPLE $[NEW TOKEN]$MOLD

Create cultures, trigger actions and enter seasons.

Supply design
Fixed at launch
Core loop
Grow → Adapt → Compete
Built for
Collectors & competitors
View launch concept
THE LAUNCH STACK

One idea.
Four decisions.

Every launch starts by defining what people do, why the system needs a token and how outcomes become trustworthy.

Build your launch
01

Choose the model

Use a reusable Blueprint or build a custom simulation engine.

02

Design the loop

Define the actions, constraints and outcomes that make the World worth entering.

03

Give the token a job

Connect utility to real actions—not a ticker in search of a reason.

04

Run and verify

Fund compute, preserve the rules and make important results auditable.

TWO WAYS IN

Launch the system.
Or enter it.

FOR LAUNCHERS

Turn an idea into a World.

Bring the concept. Spawn helps shape the model, economics, runtime and launch structure.

Start a launch
FOR PLAYERS

Find a system worth joining.

Explore new games, experiments and simulations—then influence how each World evolves.

Explore examples