CONCEPTBIOLOGYC2
WORLD · POWERED BY Cellular Competition

$MOLD

The cheese is finite. The culture is alive.

Competing biological lineages consume a finite substrate.

MODELCellular CompetitionCOMPUTEC2 · BENCHMARK REQUIREDVERIFICATIONNEEDS PROOF

Current state

This is a v2 concept example, not a live World. No player counts, token prices, Season metrics, or runtime balances are fabricated.

Model

Cellular Competition

Biology

Compute profile

C2

Benchmark required before launch.

Verification

NEEDS PROOF

Economic settlement remains unavailable until the applicable validation system exists.

SEASONS

Bounded runs with frozen rules.

A World can persist indefinitely while individual Seasons define a specific starting state, entry window, objective, randomness policy, and settlement rule. This concept has no live Season yet.

Status: concept preview. No registration, player entry, or economic Season is currently open.
WHAT PEOPLE COULD DO

The World is the product.

Players would interact with the simulation through visible actions and events. Most high-frequency activity happens in the World runtime; ownership, payments, important records, and any final settlement can be anchored on-chain.

WORLD TOKEN · OPTIONAL

$MOLD

Could enable defined access, creation, actions, assets, or services.

PLATFORM TOKEN

$SPAWN

Supports the broader Spawn ecosystem; no unbuilt utility is presented as live.

COMPUTE

$ETH

Funds gas and, where applicable, measured runtime infrastructure.

EXAMPLE WORLD TOKEN

$MOLD needs a real job before it needs a launch.

A token could support access, actions, ownership, or services inside this World. Final supply, sinks, fees, liquidity, and distribution remain undeclared. Spawn will not invent tokenomics simply to make a concept card look complete.

Read Optional Token Design →
MODEL LINEAGE

Built from Cellular Competition.

A World permanently identifies the exact Blueprint version it depends on. Material changes to core mechanics create a new Blueprint/version rather than silently changing the rules underneath existing users.

Open Cellular Competition →
RUNTIME

Compute cost is part of the product.

C2 is only the current planning class. Before a real launch, the configured World must be benchmarked for CPU/GPU time, memory, I/O, storage, verification overhead, estimated cost per tick, and funded runway.

Read Runtime Architecture →
VERIFICATION

Execution does not equal settlement.

The current concept is marked NEEDS PROOF. An economically relevant result cannot update $SPAWN claims until it satisfies the declared verification and finality process.

Read Verification Classes →