Key Terms
The essential vocabulary needed to understand Spawn.
Model — the state, rules, inputs, and outputs that describe a system.
Blueprint — a versioned, tested package that makes a Model reusable and launchable.
Designer — the person or team that creates a Model or Blueprint.
World — one configured deployment of a Blueprint.
Launcher — the person or team that creates and operates a World.
Season — a bounded run, competition, or epoch inside a World with rules frozen before entry.
Position — one participant's entry, configuration, rights, and any capital committed to a Season.
$[New Token] — an optional fixed-supply utility asset for one World. Each launched token receives its own name and ticker.
$SPAWN — the existing protocol asset intended for network-level capital, collateral, settlement, and security functions where production contracts enable them.
$ETH — the asset used for blockchain gas and planned runtime funding.
Runtime Battery — a World's visible $ETH-funded execution budget.
Checkpoint — a compact commitment to simulation state at a defined point.
Replay — independent execution using the same pinned Model, state, inputs, environment, and seed.