Glossary
Canonical vocabulary for Spawn v2.
Blueprint — immutable versioned reusable simulation/model engine.
Designer — creator of a Blueprint.
World — configured deployment of one Blueprint version; it may use an optional local token.
Launcher — creator/operator of a World.
World Token — category for an optional named token with defined utility inside one World; not a literal ticker.
Season — bounded immutable run/competition/epoch within a World.
Position — one player's entry, strategy/configuration, and optional $SPAWN capital commitment.
$SPAWN — existing token intended for common protocol capital, collateral, settlement, and security functions where production contracts enable them.
Spawn Unit (SU) — internal 1:1 accounting unit corresponding to locked $SPAWN; has no universal physical meaning.
$ETH — native gas asset and planned funding asset for runtime expenses.
Runtime Battery / RuntimeVault — $ETH-funded budget for compute, verification, storage, and related execution costs.
Tick — one authorized state transition or logical execution step.
Checkpoint — compact commitment to simulation state at a defined point.
State root — hash/Merkle commitment identifying a specific serialized state.
Input root — commitment to the exact ordered external inputs consumed over a transition/batch.
Replay — independently rerunning a pinned model with the same state, inputs, environment, and seed to compare output commitments.
Provenance — structured record of datasets, sources, licenses, citations, and sourced-versus-designed decisions.
PENDING / VERIFIED / FINALIZED / SETTLED — result lifecycle stages.
Runtime Provider — entity supplying compute; never automatically has fund-custody authority.
Verifier — independent process/entity checking candidate execution.
Compute Profile — measured CPU/GPU/memory/I/O/data/verification resource profile for a Blueprint configuration.
Economic lineage — immutable attribution path from World to Launcher and Blueprint version/Designer used for fee routing.