Economic Lineage
How eligible fees can flow through immutable attribution from World to Blueprint.
Lineage
Every World permanently records:
World → BlueprintVersion → Designer
and:
World → Launcher.
This makes attribution and royalty routing machine-readable.
Fee buckets
Eligible fee pools can be divided among:
- Blueprint Designer;
- World Launcher;
- runtime;
- verifier/security budget;
- Spawn protocol;
- World treasury;
- LPs/venue according to market rules.
Do not confuse volume and revenue
If trading volume is V and actual collectible fee rate is r, gross fee revenue is rV. A Designer share is a share of an eligible fee pool—not a share of gross volume unless the contract literally charges such a fee.
Preferred payment mechanism
Accrue balances:
claimable[beneficiary][asset] += amount
and let beneficiaries withdraw later. Avoid executing many external token transfers on every player action.
Depth limit
Initial v1 lineage should remain simple: one Blueprint Designer + one World Launcher. Multi-parent dependency graphs and recursive royalties are later features because they create accounting, gas, and incentive complexity.